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It’s a well-viewed phenomenon that video games have gone mainstream. Not only are more people playing video games of all varieties, but there has been more spent on the video game industry than ever before, as it continues to grow. Games represent some of the most interactive media we can indulge in.
They are great for hand-eye coordination, and have even been proven to enhance your eyesight by straining your eyes to focus and process more information than usual. They are an excellent educational tool because of their ability to hold focus, and games such as Dance Dance Revolution will, with a simple two minute song, make you burn off that Big Mac you indulged in for lunch. With the ensuing popularity of the internet, they are even now an amazing social outlet that makes meeting people who live outside of your town possible. I now personally can boast of having more friends who live out of state than live in, but I’ve only met a hand-full of them in person. The best part? I like them for their personalities, not how attractive they are or for what they can do for me. In our current self-centered view of the world, Americans especially should be encouraging a medium that rewards people for being nice, courteous players instead of anorexia-suffering wannabe super-models bent on stepping all over each other to get to the top of the corporate ladder.
As with most things, video games in and of themselves do have a negative side, mainly their addictive quality. As an ex-addict myself, I can tell you what it’s like.
It starts off pretty simple. You have some extra time off from your job or schoolwork, so you fill it with games instead of movies or TV or your preferred hobby of choice. Video game addicts have a variety of reasons to become addicted, from the social aspects they may not experience in real life to the need to win above all else. Whatever the reason, eventually you stop having interest in the game itself, but continue to play. I’ve experienced this with several games: Everquest, Star Wars Galaxies, and, most recently, Battlefield 2. In each addiction I’ve realized that I’m a social addict. I kept playing those games long after they got boring or otherwise tedious since I had friends there, something I was lacking greatly at the time in my real life as a student. Luckily for me, I’ve never become bad enough to need an intervention or something like that. In the case of Star Wars Galaxies, it was a great change to the game after I had wasted a month playing ten hours a day doing the same boring thing over and over to get the most powerful character that got me to finally quit. For Battlefield 2, it was finding a new tournament that playing another game that most of my friends went to.
Now that I’m a little bit busier than I was, I’m no addict. I couldn’t be and keep up the schedule I now have. In a way I’m glad, since I know that video games are the only thing I can become addicted to. However, I miss my friends, and I have to say if you’re going to be addicted to something, friends are far better than beer.
I’m sure others can relate to my experiences. And with the mainstream trend of video games, all the controversy will eventually die down, just as they did with comic books, movies, and rock-and-roll. Sometimes those who bemoan the evolution of our society at least bring to the forefront issues that to some people were just on the back burner, issues such as education of parents on video games, which can be derived from seeing parents whine about all the violent games they are buying their children. However, I’m personally of the opinion that video games represent merely an evolution of us, and just as the telephone allowed us to talk to distant relatives, video games will relieve us of our physical selves, allowing us to all be equal behind a controller or keyboard- a commentary by Jordan "Meatshield" Jenkins
It’s a well-viewed phenomenon that video games have gone mainstream. Not only are more people playing video games of all varieties, but there has been more spent on the video game industry than ever before, as it continues to grow. Games represent some of the most interactive media we can indulge in.
They are great for hand-eye coordination, and have even been proven to enhance your eyesight by straining your eyes to focus and process more information than usual. They are an excellent educational tool because of their ability to hold focus, and games such as Dance Dance Revolution will, with a simple two minute song, make you burn off that Big Mac you indulged in for lunch. With the ensuing popularity of the internet, they are even now an amazing social outlet that makes meeting people who live outside of your town possible. I now personally can boast of having more friends who live out of state than live in, but I’ve only met a hand-full of them in person. The best part? I like them for their personalities, not how attractive they are or for what they can do for me. In our current self-centered view of the world, Americans especially should be encouraging a medium that rewards people for being nice, courteous players instead of anorexia-suffering wannabe super-models bent on stepping all over each other to get to the top of the corporate ladder.
As with most things, video games in and of themselves do have a negative side, mainly their addictive quality. As an ex-addict myself, I can tell you what it’s like.
It starts off pretty simple. You have some extra time off from your job or schoolwork, so you fill it with games instead of movies or TV or your preferred hobby of choice. Video game addicts have a variety of reasons to become addicted, from the social aspects they may not experience in real life to the need to win above all else. Whatever the reason, eventually you stop having interest in the game itself, but continue to play. I’ve experienced this with several games: Everquest, Star Wars Galaxies, and, most recently, Battlefield 2. In each addiction I’ve realized that I’m a social addict. I kept playing those games long after they got boring or otherwise tedious since I had friends there, something I was lacking greatly at the time in my real life as a student. Luckily for me, I’ve never become bad enough to need an intervention or something like that. In the case of Star Wars Galaxies, it was a great change to the game after I had wasted a month playing ten hours a day doing the same boring thing over and over to get the most powerful character that got me to finally quit. For Battlefield 2, it was finding a new tournament that playing another game that most of my friends went to.
Now that I’m a little bit busier than I was, I’m no addict. I couldn’t be and keep up the schedule I now have. In a way I’m glad, since I know that video games are the only thing I can become addicted to. However, I miss my friends, and I have to say if you’re going to be addicted to something, friends are far better than beer.
I’m sure others can relate to my experiences. And with the mainstream trend of video games, all the controversy will eventually die down, just as they did with comic books, movies, and rock-and-roll. Sometimes those who bemoan the evolution of our society at least bring to the forefront issues that to some people were just on the back burner, issues such as education of parents on video games, which can be derived from seeing parents whine about all the violent games they are buying their children. However, I’m personally of the opinion that video games represent merely an evolution of us, and just as the telephone allowed us to talk to distant relatives, video games will relieve us of our physical selves, allowing us to all be equal behind a controller or keyboard.
Jordan "Meatshield" Jenkins
Copyright 2007
Rperint is allowed without Permission as long as Author is cited.
Jordan is a young and up and coming writer that already has finished his 1st novel )Sci-Fi) and it is at his publishers ready to come out soon.
Jordan writes articles for A Soldiers War www.asoldierswar.com a multiple game multiplayer game site. We are very fortunate to have Jordan's talented writing and insights in a fast growing part of our on-line culture.
We hope you enjoy his work as much as we do.
Ceci Vela CEO 'DCAD Productions LLC
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